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Sunday, September 6 2009

PyWeek #9 is over

PyWeek #9 has finished; we had a lot of fun, we gave our development skills a proper workout this time and we finished our game with a whole minute to spare. I'll put up an entry for it on the "games" page when we've sorted out a couple of teething problems, but if you're super-keen you can get it from our entry's page on the PyWeek website. Check out some of the other games while you're there!

Friday, July 17 2009

Happy Insect Garden

I finally added our PyWeek 8 entry to the games page! Happy Insect Garden is an exciting defender type game with a jaunty traditional theme. It was well received by the challenge, ranking highest amongst the team entries and overall. So, if that's anything to go by, you should give it a go.

Its development was marred by the sudden vanishing of our SVN repository. We had to go through quite a lot to get around that situation. :-)

Sunday, May 17 2009

PyWeek #8 results are out

If you're reading this website at all, it seems quite likely that you already knew about this, but the results for the eighth incarnation of the PyWeek game programming challenge were announced last night. Our entry, a pseudo-tower-defence game entitled Happy Insect Garden, took first place in the team category and overall, with a mean score of 3.98, narrowly beating our previous winning scores of 3.94 for Robot Underground and 3.96 for Wound Up! (bizarrely, The Space Adventures of Digby Marshmallow, our only non-winning PyWeek entry, scored a 4.14).

Anyway, you should head on over to the challenge page and check out the results—there are a couple of neat little games in there.

Friday, March 6 2009

And There's More...

The competitions are coming thick and fast. Pymike, the PyDay organiser, has seized the opportunity for another PyDay in no less than 8 days time! That is, of course, March 14th so PyDay will be on Pi Day.

Continue reading...

Tuesday, February 10 2009

Upcoming: PyWeek 8

PyWeek 8 has been announced for the week from April 26 to May 3, much later that usual. For the unfamiliar, PyWeek is a biannual game programming challenge where entrants must write a game in one week, using Python and based around theme released at the start of that week. Its often a lot of fun and provides significantly more scope for producing very complete games with very thorough feature sets that shorter game sprints.

We shall be entering as usual and hope to cause less motion sickness this time around. In other news, there're rumours of another PyDay in a weekend not too far from now; the scheduling of such things is ad hoc as far as I can gather. Anyway, look out for the results from that.