PyWeek #9 has finished; we had a lot of fun, we gave our development skills a proper workout this time and we finished our game with a whole minute to spare. I'll put up an entry for it on the "games" page when we've sorted out a couple of teething problems, but if you're super-keen you can get it from our entry's page on the PyWeek website. Check out some of the other games while you're there!
Challenges
Friday, July 17 2009
PyWeek 9 Announced
By chard on Friday, July 17 2009, 21:42
PyWeek 9 is officially announced. It starts on the 30th of August and runs 'til the 5th of September. Anyone with a vague interest in developing games should check it out, even if you don't know how yet (there's time to learn). If you do want to learn Python and take part, I recommend the following websites: www.python.org where you can get the language implementation itself and www.pyglet.org where you can get Pyglet, a library for Python that does stuff like drawing graphics, handling mouse movements and whatnot (it also has an excellent set of tutorials).
Sunday, May 17 2009
PyWeek #8 results are out
By adam on Sunday, May 17 2009, 11:44
If you're reading this website at all, it seems quite likely that you already knew about this, but the results for the eighth incarnation of the PyWeek game programming challenge were announced last night. Our entry, a pseudo-tower-defence game entitled Happy Insect Garden, took first place in the team category and overall, with a mean score of 3.98, narrowly beating our previous winning scores of 3.94 for Robot Underground and 3.96 for Wound Up! (bizarrely, The Space Adventures of Digby Marshmallow, our only non-winning PyWeek entry, scored a 4.14).
Anyway, you should head on over to the challenge page and check out the results—there are a couple of neat little games in there.
Sunday, March 15 2009
KGB Training Simulator: Detection Avoid
By martin on Sunday, March 15 2009, 12:27
After Adam's victory in the last PyDay, I couldn't let him hog all the limelight, so I threw something together yesterday for PyDay #6. A theme of "Surveillance" led me down a Cold War-inspired path of Soviet kitsch. Adam and Chard both egged me on considerably, and the result is a fun little thing called KGB Training Simulator: Detection Avoid. If you like mock-Cyrillic lettering and pixel-perfect runs through corridors full of lasers, then it's the game for you.
Friday, March 6 2009
And There's More...
By chard on Friday, March 6 2009, 18:04
The competitions are coming thick and fast. Pymike, the PyDay organiser, has seized the opportunity for another PyDay in no less than 8 days time! That is, of course, March 14th so PyDay will be on Pi Day.
Sunday, March 1 2009
CATERPILLAR FEVER DREAM!!
By adam on Sunday, March 1 2009, 00:39
Well, without really having planned to, I spent today writing a game for PyDay #5. Having checked out the themes just before going to bed last night, it looked unlikely that there would be any big surprises come the announcement ... until I discovered that, some time between my going to sleep and the official selection being made, someone managed to sneak "lettuce" onto the list of theme candidates.
Tuesday, February 10 2009
Upcoming: PyWeek 8
By chard on Tuesday, February 10 2009, 14:52
PyWeek 8 has been announced for the week from April 26 to May 3, much later that usual. For the unfamiliar, PyWeek is a biannual game programming challenge where entrants must write a game in one week, using Python and based around theme released at the start of that week. Its often a lot of fun and provides significantly more scope for producing very complete games with very thorough feature sets that shorter game sprints.
We shall be entering as usual and hope to cause less motion sickness this time around. In other news, there're rumours of another PyDay in a weekend not too far from now; the scheduling of such things is ad hoc as far as I can gather. Anyway, look out for the results from that.